![]() The studio accepted Cox’s offer and entered into a three-game publishing deal with Konami. After the release of “Clive Barker’s Jericho” and a few years since the studios meeting with Konami, Dave Cox reached out to MercurySteam to see if they were interested in rebooting the Castlevania series. The team found mild success with the release of “Clive Barker’s Jericho” but it wasn’t until Dave Cox contacted them back to work on the Castlevania series would they find great success and secure name recognition within the video game industry. They met with Dave Cox, the studio head of Konami’s UK office which did not result in an immediate partnership but would payoff in the future after the team was done developing the horror themed “Clive Barker’s Jericho” for Codemasters. During the business trip to present their tech demo to Codemasters the team also met with Konami to discuss a potential partnership. The publishing deal with Codemasters secured enough funds to save the studio from closing and bought them some time to develop relationships with other third-party developers. MercurySteam’s Exorcist Inspired Tech DemoĬodemasters were pleased with the presentation and offered the developer a deal to publish a horror themed first-person shooter. Codemasters wanted to confirm that the demo was running in real time and discuss potential ideas for a game that they could contract MercurySteam to develop for them. Codemasters asked that MercurySteam not show their demo to any other publishers and requested a meeting at their headquarters to review their tech demo in more detail. In 2005 the studio developed a tech demo inspired by the 1973 movie, “The Exorcist” which impressed the team at Codemasters. The studio struggled for their first few years before landing a deal with a large video game publisher. ![]() The studio released its first game, American McGee presents: Scrapland in 2004 for PC and Xbox then began working on a mobile game for the N-Gage titled “Zombies”. ![]() The original development team that helped establish the company consisted of former Rebel Act Studios employees such as Raúl Rubio-Munárriz, Alberto Sendín Dominguez, Jose Darío Halle Cano, Emilio Gutiérrez Lopez, Enric Álvarez, and Rafael Jiménez Rodriguez. The studio was founded in 2002 by Enric Alvarez and has became best known for developing the Castlevania: Lords of Shadow trilogy as well as for their recent involvement in the development of 2D Metroid games. ![]() Whether this is a good idea remains to be seen, of course.Įven though there's some time yet to go before the re-release of Spacelords, MercurySteam have altered how Raiders of the Broken Planet works to some extent, with a number of previously 'premium' features now available for free, or at greatly reduced prices.MercurySteam is an independent video game developer located in San Sebastian de los Reyes, Madrid, Spain. MercurySteam have also promised to adequately reward those players who have previously bought any of their campaigns for Raiders of the Broken Planet by giving them "exclusive, top-quality game content" that won't be available to anyone else, ever. Rebranded as Spacelords, MercurySteam's indie flagship is set to be re-released on 23rd of August, with promises that this a wholly new game built on top of what has occurred in Raiders. We’ve answered our community and hope this removal of any payment barriers will build our devoted community further” “Our vision is to see our game enjoyed by millions of users for years to come and putting all of the game's rich content into their hands for free is the way to realize it. According to MercurySteam, this did not work out as well as they'd hoped, and so, the game is now being retrofitted as a fully free-to-play experience with microtransactions.
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